-
12 Sessions
-
Introduction to Scratch- a block-based programming language
-
Logical thinking
-
Sequencing
-
Problem-solving
-
Computational thinking
-
12 Sessions
-
Intermediate coding in Scratch
-
Developing a Story-Board
-
Logical Thinking
-
X and Y Positioning
-
Debugging
-
Collaboration and Presentation
-
12 Sessions
-
Experiential learning
-
Computational thinking
-
Problem-Solving
-
Sequencing
-
Logical thinking
-
Fundamentals of Robotics
-
12 Sessions
-
Computational thinking
-
Problem Solving
-
Sequencing
-
Logical thinking
-
Scratch Programming
-
Game Design
-
12 Sessions
-
X and Y positioning
-
Debugging
-
Developing a Story-board
-
Intermediate coding in Scratch
-
Logical thinking
-
Collaboration and Presentation
-
12 Sessions
-
Abstract Thinking
-
Computational Thinking
-
Pattern Recognition
-
Algorithmic Thinking
-
Programming Skills
Robotics and Physical Computing
-
12 Sessions
-
Robotics Application
-
Experiential Learning
-
Robotics Display and Matrix
-
Sensors and Motors
-
User Interface Coding
Artificial Intelligence and Machine Learning
-
12 Sessions
-
Rule based learning in Ai
-
Machine learning Cycle
-
Computer Vision Recognition
-
Data Modelling
-
Natural Language Processing (NLP)
-
12 Sessions
-
Low Code Programming
-
Working with Loops and Conditions
-
Animations in Scratch
-
Game Design
-
Introduction to Python Programming
-
12 Sessions
-
Fundamentals of Coding in Python
-
Conditional Programming
-
Functions
-
Variable and Data Types
-
Animation with Python
Robotics and Artificial Intelligence
-
12 Sessions
-
AI Modelling and Robotics Locomotion
-
AI project Cycle
-
Advanced Robotical Sensing and Perception
-
Robot Assembly
-
Operator Interface Coding in Python
Machine Learning and Data Processes
-
12 Sessions
-
Machine Learning Cycles and Algorithms
-
Natural Language Processing
-
Data Modelling
-
Neural Networks
-
Rule-based Learning
Training of Trainers (ToT)- Scratch
-
54 Sessions
-
Python Programming
-
Introduction to programming
-
Animation and Game development
-
Robotics with quarky
-
Advanced robotics and AI
-
Game development in python
-
AI and machine learning in python
-
Advanced Python
-
12 Sessions
-
AI in Scratch and Python
-
AI Modeling
-
AI Project Cycle
-
Rule-based learning in AI
-
Computer Vision Recognition
-
Data Modelling
-
Natural Language Processing (NLP)
-
12 Sessions
-
Security Awareness and best practices
-
Project Management Skills
-
Search Engine Optimization (SEO)
-
Plugin configuration and management
-
Creating and publishing web pages and blog posts
-
Installing and customizing WordPress themes
-
WordPress Interface basics and functionalities
-
22 Sessions
-
Design skills
-
Coding skills
-
Attention to detail
-
Digital literacy
-
Trouble shooting and Problem solving skills
-
Web design and management
-
Teamwork interactions
-
Communication skills
-
HTML and CSS
-
Project Management
Training of Trainers - Python
-
54 Sessions
-
Introduction to Python programming
-
Python functions
-
Datatypes and operators in the Python programming language.
-
Variables in Python
-
Conditional programming
Grade 3 - Coding, AI and Robotics Course
-
30 Sessions
-
Artificial Intelligence
-
Physical Computing
-
Robotics
-
Story Creation
-
Animations
-
Problem Solving skills
-
Fundamentals of Coding
Grade 4 - Coding, AI and Robotics Course
-
10 Sessions
-
Game Design
-
Physical Computing
-
Artificial Intelligence
-
Fundamentals of Coding
-
Robotics
Grade 5 - Coding, AI and Robotics Course
-
10 Sessions
-
Fundamentals of Coding
-
Robotics
-
Artificial Intelligence
-
Machine Learning
-
Robot Competition
Grade 6 - Coding, AI and Robotics Course
-
10 Sessions
-
Fundamentals of Coding
-
Robotics
-
Artificial Intelligence
-
Game Development
KS1 - Robotic Animations 1
-
10 Sessions
-
Creativity
-
Problem Solving
-
Designing Animations
-
Basics of Programming
KS2 - Robotic Animation 2
-
10 Sessions
-
Programming skills
-
Attention to detail
-
Creativity
-
Problem-Solving
-
Team Work
Grade 7 - Coding, AI and Robotics Course
-
10 Sessions
-
Robotics
-
Artificial Intelligence
-
Fundamentals of Coding
-
Algorithms
-
Natural Language Processing
Grade 8 - Coding, AI and Robotics Course
-
10 Sessions
-
Fundamentals of Coding
-
Robotics using Quarky
-
Artificial Intelligence
-
Machine Learning
Grade 10 - Coding, AI and Robotics Course
-
10 Sessions
-
Coding & Physical Computing
-
Artificial Intelligence
-
Machine Learning
-
Data Science
-
Robotics
-
Natural Language Processing
-
Neural Networks
-
Model Evaluation
Grade 11 - Coding, AI and Robotics Course
-
10 Sessions
-
Python Programming
-
Artificial Intelligence
-
Types of Data
-
Types of Learning Models
-
Matrices and Set Theory
-
Story Telling
-
Data Analysis
-
Regression
-
Classification
-
Clustering
-
Robotics
Grade 12 - Coding, AI and Robotics Course
-
10 Sessions
-
Python Programming
-
Artificial Intelligence
-
Data Identification
-
Data Acquisition
-
Model Evaluation
-
Machine Learning
-
Robotics
-
Algorithms
KS1 - American Curriculum - Animated Robotics - Part I
-
24 Sessions
-
Creativity
-
Problem solving
-
Design Skills
-
Coding skills
KS2 - American Curriculum - Interactive Robotics - Part I
-
24 Sessions
-
Coding Skills
-
Problem Solving
-
Creativity
-
Collaboration
-
Design Skills
KS 2 - Artificial Intelligence and Robotics 2
-
22 Sessions
-
Robotics Application
-
Experiential Learning
-
Robotics Display and Matrix
-
Sensors and Motors
-
User Interface Coding
-
AI in Scratch and Python
-
AI Modeling
-
AI project Cycle
KS 1 - Artificial Intelligence with Robotics 1
-
10 Sessions
-
AI project cycle
-
Fundamentals of Robotics
-
Experiential learning
-
Problem Solving
-
Collaboration
-
Creativity
-
Coding skills
-
10 Sessions
-
Coding
-
Robotics
-
Creativity
-
Collaboration
-
Problem-solving
-
Computational Thinking
-
AI
-
1 Sessions
-
For Demos Only
KS3- American Animated Robotics - Part I
-
12 Sessions
-
Conditional Programming
-
Robotics
-
Coding Movement in a Robot
-
Computational Thinking
-
Physical Computing
Grade 9 - Coding, AI and Robotics with Python
-
30 Sessions
-
Problem Solving
-
coding skills
-
logical thinking and reasononing
-
Detail Orientation
-
22 Sessions
-
Programming in Python
-
Robotics
-
Physical Computing
-
Functional Programming
KS4 - Artificial Intelligence with Python
-
10 Sessions
-
Python Programming
-
Artificial Intelligence
-
Augmented Reality
-
Face Recognition
-
Neural Networks
KS4 - Machine Learning & Smart Robotics
-
10 Sessions
-
Creating Virtual Asisstants
-
Machine Learning Models
-
Robotics programing
-
10 Sessions
-
Robotics
-
Physical Computing.
-
Artificial Intelligence
-
Python Programming
Training of Trainers, python-Robotics
-
8 Sessions
-
Basic concepts of robotics
-
Robot programming using Python
-
Basic Robot design and Assembly
KS2 - Interactive robotics
-
10 Sessions
-
Programming
-
Robotics Assembly
KS2 - Artificial Intelligence and Robotics.
-
7 Sessions
-
API usage
-
Artificial Inteligence
-
Robotics Programming
-
6 Sessions
-
Machine Learning skills
-
Programming
KS1 - American curriculum - Advanced Robotics 1
-
6 Sessions
-
Artificial Intelligence
-
Problem-solving and teamwork
-
Programming
-
Robotics assembly
KS2 - American curriculum - Artificial Intelligence
-
6 Sessions
-
Artificial Intelligence
-
Problem solving and teamwork
-
Roboticss assembly
-
Programming
KS3- American Animated robotics - Part II
-
6 Sessions
-
Robotics assembly
-
Programming
Introduction to Game Design, Robotics and AI
-
12 Sessions
-
Simple Robotics
-
Artificial Intelligence
-
Game Design
-
Computer Programming
Introduction to Coding, AI, and Robotics
-
12 Sessions
-
Simple robotics
-
Artificial intelliegence
-
Programming
Introduction to Python and AI
-
12 Sessions
-
Minecraft
-
Artificial intelligenece
-
python programming
Introduction to Coding, AI, and Machine Learning
-
12 Sessions
-
Programming
-
Artificial Intelligence
Technical Training Course
-
20 Sessions
-
Programming Quarky
-
Minecraft
-
Game Development
-
Machine Learning
-
Artificial Intelligence
-
Python Programming
-
Scratch Programming
Introduction to Scratch and Basic Concepts
-
12 Sessions
-
Scratch Programming
KS3 - Artificial Intelligence
-
10 Sessions
-
Understanding machine learning models
-
Gathering data for ML models
-
Training ML models
-
Creating an AI based object detector
KS1 - Interactive Robotics 1
-
10 Sessions
-
Motion with Quarky the Robot
-
User Controlled Robotics
-
LED displays on a robot
Woodcreek KS4 - Artificial Intelligence with Python
-
22 Sessions
-
Python
-
Artificial Intelligence
-
Face Recognition
-
Computer Vision
-
Natural Language Processing
-
Object Detection
Woodcreek KS2 - Gamified Robotics
-
22 Sessions
-
Advanced Game Development
-
Motion Capture through AI
-
Robotics
-
LED Games on the Robot
KS1 - Sensory Intelligence and its Applications
-
10 Sessions
-
Scratch programming
-
Robotics
-
Artificial Intelligence
KS1 - Machine Learning and AI
-
10 Sessions
-
Robotics
-
AI
-
Machine Learning
KS3 - American Curriculum - Artificial Intelligence and Robotics
-
6 Sessions
-
Scratch Programming
-
Artificial Intelligence
-
Robotics
KS1 - American Curriculum - AI with Robotics
-
6 Sessions
-
Robotics
-
Block-based programming
-
10 Sessions
-
Programming in Scratch
-
Robotics
Woodcreek KS2 - Robotics Animation
-
22 Sessions
-
Robotics
-
Scratch programming
Woodcreek KS2 - Artificial Intelligence and Robotics
-
22 Sessions
-
robtics
-
AI
-
ML
Woodcreek KS4 - Animated Robotics
-
22 Sessions
-
Robotics
-
Python programming
Woodcreek KS4 - Smart Robotics and Machine Learning
-
22 Sessions
-
Python programming
-
Machine Learning
-
Robotics
International KS4 - Animated Robotics
-
13 Sessions
-
Python
-
Robotics
International KS4 - Artificial Intelligence with Python
-
13 Sessions
-
AI
-
AI training
-
Python programming
International KS4 - Machine Learning and Smart Robotics
-
13 Sessions
-
MAchine Learning
-
Artificial Intelligence
-
Robtics
-
Python Programming
Front-End Web Development
-
36 Sessions
-
Git and Version Control
-
Responsive Web Design
-
React
-
Javascript
-
Bootstrap
-
CSS
-
HTML
-
12 Sessions
-
Low fidelity mock-ups with miro
-
Highfidelity mock-ups with Figma
-
Remote collaboration tools like Agile
-
and Slack.
-
6 Sessions
-
Low fidelity mock-ups with miro
-
Highfidelity mock-ups with Figma
-
Remote collaboration tools like Agile
-
and Slack.
Fundamentals of Web Development
-
36 Sessions
-
design
-
HTML
-
CSS
-
JAVASCRIPT
-
REACT
-
NodeJs
American KS 2 - Artificial Intelligence and Robotics III
KS1 - American Curriculum - Interactive Robotics 1
KS 3 - ANIMATED ROBOTICS 4